500 Trains and a network trés difficile (analysis)

Finally! We reached 500 trains and Town D is done! Only a SLH in the south is missing. That is a very good news.
Maybe you recognised the discussions about this network plan. The concept became more and more LLX_XRR, what means we have a normal LL_RR network, for all the primary/raw cargo types like wood and food (we call them 1st tier). The X is an abbreviation for express and all secondary/produced cargo types like goods, steel, paper (we call them 2nd tier). The system was not often used yet and therefor we don’t know very much about it and its ideas. But after hours of discussion (especially Pharzox and me) I want to show you some results…
And oh… please check the vote, we are very interested in what kind of network you like?
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Progress on Public Server Game #40

Public Server Game #40 Network OverviewGood Evening (and of course also good morning) Community,
we have a hard time at the Public Server right now. The current game is very difficult, the network plan is even for me, well, -insane-. But I don’t care, and you shouldn’t either. The really difficult parts of the network are done, especially the Backbone Hubs. Only the stations of Town D are missing (the red area on the overview). In my opinion there is no reason to be scared anymore. Just join and be impressed.


3-Way BBH (LLL_RRR)Another thingy. This is Public Server Game #40. Not a jubilee, but still something special. Actually, the game is already 71 hours of work of at least 2 persons (probably more). And I really like to see this one BIG. I am not sure whether 500 trains are a problem or if they are lost in this huge network.
We should bring this network to its limit, but as you know, we can’t do it on Brianettas Server. It would be great if someone can host this game, running with 1000+ trains, you need a lot of CPU power and also a fast internet connection.
If you can provide that, write a comment, or contact as at IRC, or write an email to openttdcoop[at]ppcis.org.

Public Server Archive – Renewed

Even though I am ill, I re-created the Public Server Archive. You might remember that the list of archived games became bigger and bigger. With all those screenshots it was almost impossible for users with low-speed internet connections to have a look at the archive. I splitted the page into several subpages containing 10 games. All the folks with heavy cable connections can still view all games on one page like it exists for the Junctionary too.
Something new is the Hall of Fame, which will contain very famous games. Hopefully soon. 😉
To add a game to the HoF it has to be voted. Therefor I created a Voting Page.

Enjoy browsing the new archive.

#openttdcoop – NewGRF package v4

Today we released the final version of our NewGRF package version 4.
It comes with a load of changes:

  • Copyrights/Licenses for all NewGrfs (Information
  • Folder Structure (you need at least OpenTTD 0.5.1 or a recent nightly)
  • Updated Versions of the famous Total Town Replacement Set, Japan Set and much more
  • the folder ottdc_grfpack/old contains some grfs to make this pack compatible with “old servers”

Downloads:

You can find more Information on our Wiki-Page and enjoy gaming with our all new package.

New Game

Hi there,

just reset the Public Server. The game has a lot of flaws, the most serious problem are some jams all along the network. Unfortunately, no one wanted to fix them and so we decided to archive it anyway: details needed. Thats what Public Server is about: games don’t have to be perfect but we need attractive games going on – so we had to do the reset.

In order to emphasize good games in the archives, we will create a Public Server Hall of Fame soon. You will find your most beloved savegames there!