Roleplaying: terribly failed or needs more thought?
It has been decided today to stop the mainserver game because we feeled like we finished the role playing. After 6 hard hours and having all build our networks there was nothing more to do then try to transport goods between countries, which is quite boring as it takes a while to negotiate for simple things. There was also no real competition as there was no one fighting for the same industries as you could deny someone from your industry.
So this is the end of a new expirimental game, which could be redone with some changes. The first is subsidiaries so we can run trains on each others networks and pick up goods from each others stations (maybe the devs could look into the subsidiaries patch?). Another would be a custom scenario which would force people to make contracts with others for transporting goods because they don’t have certain industries in their country. Another thing could be a more defined rule set as Progman changed some things during the game.
I believe hylje is still pissed due my “nature reservation” action *g*
I don’t think it “terribly failed”. The problem is that the current revision used by us is too technical which means: we are lacking real-world graphics and eyecandy. Also, we could well need a dedicated scenario!
A dedicated scenario would make sense, as would shared tracks. Something to pester the devs for…
I missed shared tracks from it. It would be nice if we can trade goods between our islands on shared tracks, and create a global shared network.