Server Changes

As one of the sysadmins of #openttdcoop alot of work happens for me on the background. Most changes go unnoticed, some cause minor breakdowns (sorry ;)) but alot of changes you don’t see. The changes that mostly did go unnoticed were changes to our mail infrastructure, database updates, backup procedures. And that’s just a few.

Today one of the changes that you will see is a change to our paste service. The paste service as it currently is has changed. We have switched to a new backend which was needed. The old pastes are NOT deleted. They can still be reached at http://old-paste.openttdcoop.org. However do keep in mind that this will go offline at some point and we strongly advice against creating new pastes there.

Our new backend is currently live at https://paste.openttdcoop.org. In this case we are using sticky-notes as a backend. This gives you more privacy and options compared to the old paste. We do hope the new features help everyone out even us as admins in maintaining it all.

Another change that already is active (and you might not always notice) is a replacement we did for our bundles server. This had to happen at some point. And today it is done. This change won’t have much of an impact. But we hope to improve response times with this new server.

These are just a few of the changes you’re going to see. More will follow at some point but this is just a start ;)

Should you have any questions join in on IRC (#openttdcoop @ OFTC or through http://irc.openttdcoop.org)

YETIs have arrived!

Ladies and madmen, I am happy to announce that the project I have been working on for the last few months, has grown to it’s first release! First of all I would like to give a huge thanks to frosch who helped me greatly to get the production mechanism working, but also Alberth for trying to help me as much as possible. I would also like to thank all the people like planetmaker for answering my endless and often stupid questions about NML in general. I greatly appreciate everyone who have supported me with any feedback!

blog_01_1500

Read the rest of this entry »

2ND NUTS BIRTHDAY

HELLO!

It is happening again, 1st April is here!

Just like last year and the year before that, we can celebrate the existence of NUTS with a new version again.

In the past year NUTS made a lot of progress even though it seemed quite “complete” even last year. Most notably were added some trains (who knew) which improves the choice a player can make – and also the awesome factor of the set. Namely, PURR tracks got eaten by NUTS as they are now integrated in one newGRF – which happened because MEOW trains are completely dependent on them. Also WetRail vehicles (the wet tracks which were the main surprise in last year birthday) got completely redone and have now 10 vehicles! Plus many other details, but RAINBOW SLUGS are a thing to never forget!

At the same time, NUTS got so huge that became very confusing to new(er) players. Especially lately, I have been trying to make this barrier easier to breach – first of all by adding the wiki which is trying to explain how each vehicle works. Not just that though, another one of steps in that direction making vehicles expire – so only the useful ones remain. And with this version I made all vehicles 1 tile long so you can autoreplace any to any without losing wagons or getting into problems. My intention also was to introduce an Ultimate wagon which could attach to any train and adapt sprites/parameters accordingly, but the obstacles in coding such a thing were way too large. So, I at least added a parameter to NUTS (gets its first parameter after 2 years =D) which makes only universal wagons purchaseable for more simplicity. For full choice you can simply switch it back at any point.

It might be noteworthy that NUTS reached above 100 000 total downloads not long ago, currently counting 100992 times for versions 0-67.

Enjoy! (:

New member: Taede

Time for something or rather someone new: welcome aboard to our newest team member, Taede!

smilie

Smile!

We know him as friendly and helpful occasional player on our servers. And recently he started to work also vigilantly on the other side of the servers which players usually don’t see (or which they only see the server’s nick name on the IRC channels of). Thus he proved himself already very helpful in maintaining our servers and started giving them a decent cleansing with a good amount of soap so that they become easier to maintain, more flexible and future proof :-)

So tremble in fear before the new all-mighty one ;-)

Welcome, Taede!

New member: Jam35

Hello!

The Union Of Brainmelt is growing by one more person to the pack!

Jam35 has made considerable appearance on all of Public Server, Welcome Server and ProZone. His building style is not just learning (even though he already managed to know everything necessary), but also improvisation and improving with his own taste.

Apart from being a building machine, Jam35 is exceptionally friendly person with very good sense of humour (when he is not teaming up with others to accuse Slugs of being fat), and does not hesitate to contribute with things outside the game, be it providing savegames, editing sprites or other things.

If you need to track Jam35 down, just go by the smell of madness, and if you see overflow depots with PBS signalled priority around the depot, you know you have found him!

Congratulations and a lot of beer!

V453000