Resumé of the first WWOTTDGD

Yesterday the first ‘World Wide OpenTTD Game Day’ took place. In the last weeks a lot of persons (especially dihedral, Ammler, Phazorx, TrueBrain) did an immense work to prepare a really special version of OpenTTD which can cope with the needs for such a day. This custom build includes:

  • A server side patch for 55 players, but eight companies though
  • Shared Tracks and stations with the first company
  • An admin patch to move players to a company
  • Joining players always start as spectators
  • Eyecandy: snow in temperate climate
  • #openttdcoop grf package v6beta to provide variety for stations etc.
  • Changed prices (very expensive) for landscaping, tunnels and bridges
  • A lot of technical fixes, i.e. removed trees to reduce the file size of the map.
  • Toll booth GRF to show the different area’s of the map

The source and binaries are provided by the official OpenTTD-Developers. Or if you are keen with unix and svn:
svn revert -R . && svn update -r11344 && ./configure –revision=r11344-wwottdgd && ( curl http://mozart.ammler.ch/wwottdgd/patches/wwottdgd_in_v6.diff | patch -p0 ) && make

Those specs sound really auspicious and in my opinion the day was a success, worth to repeat it soon.

In beginning ~25 nicks showed up at the channel #wwottdgd and due to server problems the game started delayed. I joined the Central Company and talked with some guys about a general plan. It was not easy to communicate, the chat window was flooded by messages of Autopilot and more than 20 people talking in one room is quite confusing. After some talking I decided to build a connection between Paris and Bern which pushed our Operating Graph up in the sky and the central area grew quite fast. It was a lot of fun knowing all over the map people build and the network grows. Only the function of the global company was not to logical for me. I mean I understood those global connections, but somehow I didn’t see any sense and use in it. The game would be more flexible if shared tracks would work for all companies like it was once tried in the Subsidiaries patch. After a while we had more than 30 players in-game and it felt quite comfortable (Update: Peak was 34!).
The game ran smoothly. The Administrators did a great job this day, also reflecting the bunch of work before.

In the end the game was overwhelming and I couldn’t play anymore. I don’t know the complete number of the vehicles, but its at least 1000+. I think most players had this problem in the end and with an older machine its not possible to play anymore. But this was always a problem of large games.

I already saw some suggestions for the next WWOTTDGD in December, so here are some of mine:

  • Better company administration. A window to join a company or to invite players or to move them as admin. A correct right management is needed.
  • The desert in temperate games.
  • Next time a smaller map would be better IMHO.
  • The use of the global company should be reconsidered.
  • Autopilot should send the welcome message to the joining player only. All the others should see only a ‘Player joined the Server’ Message.
  • Better chat options. A private mode to ignore global conversation to concentrate on the stuff happening in a company. Maybe a buddy list and separated chat windows with single persons / or companies.

Finally some Impressions

The Playerlist:

The Playerlist



Shared tracks:

Shared Tracks



The Harbour of Helsinki:

Helsinki Harbour - eyecandy



More eyecandy. Snow in temperate climate:

Snow in temperate climate


6 comments so far

  1. tneo October 28, 2007 19:46

    It has been a great game overall, and a great a organisation. Peak there were 34(!) players connected and building networks. At Sunday I needed to switch computers in order to stay connectd, but it was a nice experience, and I’ll join in the next time around. 🙂

  2. Osai October 28, 2007 20:12

    Yep.. It was really nice… I updated the article and also mentioned the wonderfull toll booth dividing the map into all the areas.
    You can find the final save game at: http://wwottdgd.ammler.ch/wwottdgd/save/ to have a look at the game.

  3. tneo October 29, 2007 08:38

    Also check the stats page: http://wwottdgd.ammler.ch/wwottdgd/stats.php

    In total we had 1181 trains running and over 600 RV’s.

  4. dihedral October 29, 2007 14:12

    Admin side of the game:

    starting the game slightly delayed, as we had map issues wich had not been discovered earlier by us (thanks to Phazorx for fixing that in the last minute)
    also finding the server crashing way too often, was getting my hopes pretty low – i was close to calling it off… untill i backtracked the assertion and found what was cousing the problem, and applying a dirty hack to the server… some people might have noticed that apparently no clients where playing when looking at the company details in the lobby 😀

    actually i did not build anything on a single tile… i spent all my time moving people into their right companies (you should have seen my scrap pieces of paper :-P)
    But i too enjoyed it a lot… until about 1.30 where i got slightly dissapointed of my computer not being able to handle the load. Ammler and i decided to try ssh X forwarding… but that was even worse 😀
    so i took the consele and made that my part of interaction until 4am CET.
    Talking of CET, we had a time change, which i thought i would announce when i look at my watch at 2.55am, waiting the 5 minutes (5 mins can take a long time when you are depserately waiting for something) and at 3am sharp i posted a message in irc “CEST => CET”… i got slightly confused when someone replied with “that was an hour ago” – :-S

    at 10am i came back to the game, found about 11 people online… desperately waiting for an admin to arrive and move them into their companies, looked like they had been waiting there for quite some time, which i did find really cool – i had actually expected either the game to be empty (for nobodies cpu handling the load) or finding the server crashed… so i was positively surprised.

    in no way had i expected people to be playing that long… seriously! the game really went until 18.30 GMT… and i was pretty much k.o. – still am as a matter of fact!

    And Am I Looking Forward To WWOTTDGD 2? HAIL YEAH!!

  5. Sedontane October 29, 2007 14:14

    Awesome, wish I didnt disconnect so much

  6. T-Unit November 2, 2007 21:55

    Hi
    I was interested in playing this but was busy, are you thinking of doing one over the christmas period (maybe the weekend after). I would be very interested in playing it if you did.
    T-Unit

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