Advanced Building Revue 01

As we all know, we are a community based on cooperation. This also means that we must understand each other and see what each thing is supposed to do. I would like to talk about reading other’s ideas because of two basic reasons. The first is correcting stuff. Why do we have to use signs “on purpose” and why do some stations fail even though they are copied from the working ones? And what does that mean in general?

Sign Spam
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New Member: V453000

A new person has been found to be added to our group of people.

He goes by the name of V453000.

With his help and skills we hope to improve our games even more

Mixing Balancing and Merging

Over a period of months I have been developing a game which I have been test out network capacity and packing. To do this I boosted some primary industries and connected them directly to the main line. This in itself causes issues, which can jam the main line. To overcome this issue I built very high capacity stations.

My network ended up with 890 trains that travelled around a ML ring. Since all the primary stations where on the ML the game ended up only having MSH and BBHs. This meant that I have to balance all of the tracks on and off the main loop. The loop was LLL_RRR most of the way around excluding the northern section which was LL_RR and L_R only in some sections.



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Five years of #openttdcoop!

My dear fellow ‘coopers,

as most of you would probably not recognize: #openttdcoop started more than five years ago – in early/mid January 2005. This is clearly something to blog about: a review of our community – a personal, subjective remembrance that is. Read the rest of this entry »

Webcam on PublicServer

After a bit playing around with screenshot maker and Autopilot, this is what came out:
Webcam of #openttdcoop PublicServer
(If the server is active, you get a new image at least every 15 mins.)

I guess, there are some other possibilities with this feature, I am looking forward. :-)