Advanced Building Revue 13: Self Regulating Stations II

Self-regulating Stations are one of the most insteresting stations known throughout OTTD. The purpose and design of such station may differ, but in general they make sure the self-regulating trains get fully loaded. This article will address the constructions and designs of Self-regulating stations, their limitations, and how this might be improved by building Asynchronous […]

Advanced Building Revue 09: Self Regulating Stations

It has been quite a while since Mark introduced the SRNW and since then, we have tried quite a few self regulating stations and networks. The main point of this article is in showing the station designs that we already used in the past, and uncover the reasons why such a construction as a transfer […]

Self regulating orders (SRO)

When it comes to improving station rating, often the focus is on changing or extending the network and tuning the signaling to the needs or adding additional trains to single stations while the orders of trains are often overlooked and plain default orders like “GoTo A, full load”, “GoTo B, unload” are only given. This […]

The magic of SRNW (Self-Regulating Networks)

As you might have seen a guide about self-regulating SBahn was recently added to our Wiki. As #openttdcoop thinks large, we took it a step further and created a complete Self-Regulating Network (SRNW) in our current PublicServerGame (#121). You should definitely check the guide first, to get a better idea of what this article is […]

Orderless Multi Cargo SRNW – My first article!

Introduction After PZ Game 19 – some community members decided to play a Self Regulating Network (SRNW) game. However, the idea behind this game was challenging and rather different than the SRNW games we have seen on the public server. Because this game was, unfortunately, never finished it will not go to the archives. Because […]