Building 101: double bridges and you

Introduction
From the very start that you start building networks in OpenTTD you’ll need to have different tracks crossing each other. When you just start out this will be done by just simple level crossings which aren’t very efficient (except when using YAPP/PBS), later on you will start using bridges and tunnels to do this so different tracks don’t influence each other. Because bridges and tunnels don’t allow signals on/in them you will soon notice that you get slowdowns at them, the common solution is to use two bridges or tunnels for the same line and have their combined capacity compensate for the lack of signals. Unfortunately there are proper ways to do this and wrong ways to do it. Underneath I will discuss these and explain what you should and shouldn’t do.
An overview of the basic double bridges
Read the rest of this entry »

Train orders

In the last game I’ve noticed that quite a few stations like the following one.

The toy pickup should only have toys waiting because that is what gets picked up there, but it also has plastic waiting.

What causes this problem? Read the rest of this entry »

Logging and statistics

As most of our players will know, we keep a log of activity on our Public Server. Few however know how it works, what is being stored and what we do with it. That’s why this blog will explain the basics of our logging functionality and what that means for openttdcoop and its players.

Example of a logfile.

Read the rest of this entry »

Advanced Building Revue 02: Splits

We have had many articles about mergers, merging, balancing, packing, and so on because it definitely is one of the most important parts in our every game. This one is about the counterpart. Splitting. In this article I would like to describe most of the types of splits and show the possible usages.

Madness!

Read the rest of this entry »

Advanced Building Revue 01

As we all know, we are a community based on cooperation. This also means that we must understand each other and see what each thing is supposed to do. I would like to talk about reading other’s ideas because of two basic reasons. The first is correcting stuff. Why do we have to use signs “on purpose” and why do some stations fail even though they are copied from the working ones? And what does that mean in general?

Sign Spam
Read the rest of this entry »