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<channel>
	<title>#openttdcoop &#187; Patches</title>
	<atom:link href="http://blog.openttdcoop.org/category/patches/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.openttdcoop.org</link>
	<description>The #openttdcoop and OpenTTD Blog</description>
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			<item>
		<title>Logging and statistics</title>
		<link>http://blog.openttdcoop.org/2010/04/11/logging-and-statistics/</link>
		<comments>http://blog.openttdcoop.org/2010/04/11/logging-and-statistics/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 14:01:53 +0000</pubDate>
		<dc:creator>ODM</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Public Server]]></category>
		<category><![CDATA[Community News]]></category>
		<category><![CDATA[security]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/?p=617</guid>
		<description><![CDATA[As most of our players will know, we keep a log of activity on our Public Server. Few however know how it works, what is being stored and what we do with it. That&#8217;s why this blog will explain the basics of our logging functionality and what that means for openttdcoop and its players.


Logging
The rule [...]]]></description>
			<content:encoded><![CDATA[<p>As most of our players will know, we keep a log of activity on our <a href="http://openttdcoop.org/?page=servers&#038;s=ps" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.org/?page=servers_038_s=ps&amp;referer=');">Public Server</a>. Few however know how it works, what is being stored and what we do with it. That&#8217;s why this blog will explain the basics of our logging functionality and what that means for openttdcoop and its players.</p>
<p><a rel="shadowbox[album]" href="http://wiki.openttdcoop.org/images/2/2b/Logexample.png" onclick="pageTracker._trackPageview('/outgoing/wiki.openttdcoop.org/images/2/2b/Logexample.png?referer=');"><img class="aligncenter" title="An example of the contents of a logfile." src="http://wiki.openttdcoop.org/images/2/2b/Logexample.png" alt="Example of a logfile." width="700" /></a></p>
<p><span id="more-617"></span><br />
<strong>Logging</strong></p>
<p>The rule on our servers is you sign your own work. This way we can see who&#8217;s done what. But it&#8217;s not a foolproof system, as players with bad intentions will most likely not sign their destruction, or respond to inquiries of other players. Because of this, admins had to guess who was responsible for such actions, which generally resulted in kicking the player who was the least known. Obviously this is not a fail-safe solution.</p>
<p>To combat this problem our server runs with a custom-written patch. This patch outputs certain game information to a logfile, one file for each game. Firstly it logs information from the server itself. Think of error reports, leaving and joining players, game status and password changes. Secondly it logs all the actions by the players, with their respective price tags and parameters like game tiles. And thirdly all in game chat is also logged. With this information we can accurately determine the culprit, ban him and then reload the game from an autosave to undo any bad changes. This way we are pretty much covered against any sort of in game mishap.</p>
<p><strong>Privacy</strong></p>
<p>Now you could consider me a privacy nut, I&#8217;m apparently one of the few who thinks it&#8217;s important and shouldn&#8217;t be given up so easily as it has been in the previous years. With that in mind I&#8217;d like to highlight the privacy side of this situation to calm the uneasy feeling you might get of the idea of being watched in game.</p>
<p>While we are logging everything that goes on in-game, only members, players that have shown to be trustworthy, get access to the log files. And they are not staring at it all the time either, because frankly, there are better things to do then stare at up to 20 Megabytes of text. The way the log is used is that we browse it with a tool whenever we notice bad behaviour on the server. This tool looks at the last X lines in the log, highlighting actions that could be the bad behaviour we are looking for. Think of the levelling of land, actions with huge price-tags and demolitions. This saves us the work of actually having to search for these things ourselves. Basically, we don&#8217;t look at the building in progress, we only search for abuse when it&#8217;s needed. Last but not least, logs will be deleted after a while. Generally we keep around 5-10 games worth of logs and the rest is discarded.</p>
<p><strong>Statistics</strong></p>
<p>The majority of our playerbase comes with a background in exact sciences, like me. With this in mind, I thought it would be a good idea to generate statistics from our logfiles. Because who doesn&#8217;t like statistics? So more then half a year ago I decided to write a program in Java that parses those log files and generates statistics out of them, like the number of lines typed and money spent. </p>
<p><a rel="shadowbox[album]" href="http://wiki.openttdcoop.org/images/8/8a/Statsexample.png" onclick="pageTracker._trackPageview('/outgoing/wiki.openttdcoop.org/images/8/8a/Statsexample.png?referer=');"><img class="aligncenter" title="An example of generated statistics." src="http://wiki.openttdcoop.org/images/8/8a/Statsexample.png" alt="Generated statistics." /></a></p>
<p>The program is now hosted on our own <a href="http://dev.openttdcoop.org/projects/loganalyzer" onclick="pageTracker._trackPageview('/outgoing/dev.openttdcoop.org/projects/loganalyzer?referer=');">Dev server</a>. After a long time of neglecting it&#8217;s maintenance, a rewrite to compensate in a change of style and the fixing of some bad bugs, the program is finally up-to-date and all logs excluding the current one are processed. The results of this can be found <a href="http://ps.openttdcoop.org/public/stats/" onclick="pageTracker._trackPageview('/outgoing/ps.openttdcoop.org/public/stats/?referer=');">here</a>. And no, this is not useful. But it&#8217;s always interesting to have a look.</p>
<p><strong>Future work</strong></p>
<p>Right now I am working on a system that plots the tile information of actions into an image. Combined with some image processing, it should be possible to build a mini-mini-map, not based on how it looks, but based on how much has changed. This is an example of how such a map could look like:</p>
<p><a rel="shadowbox[album]" href="http://wiki.openttdcoop.org/images/5/51/Activitymap.png" onclick="pageTracker._trackPageview('/outgoing/wiki.openttdcoop.org/images/5/51/Activitymap.png?referer=');"><img class="aligncenter" title="Possible form of the activitymap." src="http://wiki.openttdcoop.org/images/5/51/Activitymap.png" alt="An activitymap." height="300" /></a></p>
<p>I wonder if anyone can guess the game number from that image. But once again, not useful, but probably interesting to see. Besides that there is some work to be done on the usability of the program itself and adapting it for use on other servers as well. If you have any more ideas, comments or suggestions, feel free to post your them in the comments or let me know on IRC.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.openttdcoop.org/2010/04/11/logging-and-statistics/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Webcam on PublicServer</title>
		<link>http://blog.openttdcoop.org/2010/01/28/webcam-on-publicserver/</link>
		<comments>http://blog.openttdcoop.org/2010/01/28/webcam-on-publicserver/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 17:33:05 +0000</pubDate>
		<dc:creator>Ammler</dc:creator>
				<category><![CDATA[Autopilot]]></category>
		<category><![CDATA[Community News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/?p=603</guid>
		<description><![CDATA[After a bit playing around with screenshot maker and Autopilot, this is what came out:

(If the server is active, you get a new image at least every 15 mins.)
I guess, there are some other possibilities with this feature, I am looking forward.  
]]></description>
			<content:encoded><![CDATA[<p>After a bit playing around with <a href="http://dev.openttdcoop.org/issues/728" onclick="pageTracker._trackPageview('/outgoing/dev.openttdcoop.org/issues/728?referer=');">screenshot maker and Autopilot</a>, this is what came out:<br />
<a class="image-link" rel="shadowbox;width=800;height=600;" title="Webcam #openttdcoop PublicServer" href="http://ps.openttdcoop.org/public/screenshot.png" onclick="pageTracker._trackPageview('/outgoing/ps.openttdcoop.org/public/screenshot.png?referer=');"><img width="600px" src="http://ps.openttdcoop.org/public/screenshot.png" alt="Webcam of #openttdcoop PublicServer" /></a><br />
(If the server is active, you get a new image at least every 15 mins.)</p>
<p>I guess, there are some other possibilities with this feature, I am looking forward. <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Timelapse Patch on a PSG</title>
		<link>http://blog.openttdcoop.org/2008/11/04/timelapse-patch-on-a-psg/</link>
		<comments>http://blog.openttdcoop.org/2008/11/04/timelapse-patch-on-a-psg/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 21:25:41 +0000</pubDate>
		<dc:creator>Progman</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Public Server]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/?p=456</guid>
		<description><![CDATA[In the public server game PSG #117 (r14508) I tested the timelapse patch by Roujin. It allows you to create screenshots automatically at a given interval. The screenshots can be converted to a movie with a program like mencoder.

I used a 8x zoom for the global view and 4x zoom for the local views to [...]]]></description>
			<content:encoded><![CDATA[<p>In the public server game <a href="http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_111_-_120#gameid_117" onclick="pageTracker._trackPageview('/outgoing/www.openttdcoop.org/wiki/PublicServer_Archive_-_Games_111_-_120_gameid_117?referer=');">PSG #117 (r14508)</a> I tested the <a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=40114" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=40114&amp;referer=');">timelapse patch by Roujin</a>. It allows you to create screenshots automatically at a given interval. The screenshots can be converted to a movie with a program like mencoder.<br />
<span id="more-456"></span><br />
I used a 8x zoom for the global view and 4x zoom for the local views to get small images for a 12&#215;512 map. Additionally I use a 60 day timer for the global view and a 30 day timer for the local views. However these values are not well balanced and depends on the number of clients on the server. In the beginning the server was almost inactive, so the timelapse patch creates a lot of images which are the same. Only small changes has been done. But then the activity is increasing and you see the full potentional of the timelapse patch. BBHs get rebuild, station entries/exits improved and priorities added. You can check all timelapse videos at <a href="/videos/timelapse/">/videos/timelapse/</a>.</p>
<p>After testing it I can say its a good idea to show everyone how someone (like us) is building a network. But you need 1) an active game and 2) some space on your hard drive&#8230;</p>
<pre style="border: 1px solid black">
[19:35] progman@proglap ~/.openttd $ du -ch
5.4M    ./data
16M     ./save/autosave
16M     ./save
1.9G    .
1.9G    total
[19:36] progman@proglap ~/.openttd $ dir | grep timelapse# | wc -l
7259
[19:36] progman@proglap ~/.openttd $
</pre>
<p>Just to get an impression how many screenshots have been created (10 local views + 1 global view).</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>wwOTTDgd/2 finished</title>
		<link>http://blog.openttdcoop.org/2008/07/13/wwottdgd2-finished/</link>
		<comments>http://blog.openttdcoop.org/2008/07/13/wwottdgd2-finished/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 21:41:35 +0000</pubDate>
		<dc:creator>planetmaker</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Roleplay]]></category>
		<category><![CDATA[wwottdgd]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/?p=423</guid>
		<description><![CDATA[Today the world wide OpenTTD game day #2 finished. All in all it was quite a successful event. Starting in 1950, it ended in 2032 with nearly everything connected and over 1400 trains, 200 vehicles and 100 planes servicing the stations of the different companies.


On the back side, the server asserted a few times and [...]]]></description>
			<content:encoded><![CDATA[<p>Today the world wide OpenTTD game day #2 finished. All in all it was quite a successful event. Starting in 1950, it ended in 2032 with nearly everything connected and over 1400 trains, 200 vehicles and 100 planes servicing the stations of the different companies.<br />
<img src="http://blog.openttdcoop.org/files/pictures/Global%20Warming%20Inc.%2C%2029.%20Jul%202030.png" width="400" height="240" alt="Capital of Global Warming company with many stations" title="Capital of Global Warming company with many stations" /><br />
<span id="more-423"></span><br />
On the back side, the server asserted a few times and there were periods where clients tended to desync. Despite that, the amount of different clients connected over the period the server was running was certainly way over 50. At any time at least 15 clients were connected except during the night hours European time where about half a dozen people still played. The maximum number connected at one time probably around 35.<img src="http://blog.openttdcoop.org/files/pictures/Global%20Warming%20Inc.%2C%209.%20Sep%202032.png" width="400" height="250" alt="PAX Transfer station" title="Transfer station" /><br />
Last but not least I&#8217;d like to thank all people who worked hard to organize this event, especially Ammler who did a lot of things and dihedral who wrote a number of patches and did some last minute fixes. Further I thank SmatZ and Yorick for patches specially for this event, all other patch authors whose <a href="http://wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day/2#Development_Roadmap" onclick="pageTracker._trackPageview('/outgoing/wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day/2_Development_Roadmap?referer=');">patches were used</a> here <a href="http://www.openttdcoop.org/files/pm/patches/wwottdgd/wwottdgd2_patches.zip" onclick="pageTracker._trackPageview('/outgoing/www.openttdcoop.org/files/pm/patches/wwottdgd/wwottdgd2_patches.zip?referer=');">(download)</a>, and also LordAzamoth for some special grfs <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src="http://blog.openttdcoop.org/files/pictures/Global%20Warming%20Inc.%2C%201.%20Apr%202033.png" width="207" height="133" alt="Special "EasterGRF" by LordAzamath" title="Special "EasterGRF" by LordAzamoth" /><br />
Last but not least thanks to all who helped to administrate the game and of course all who played as the game would be nothing without that many players. I enjoyed this game a lot. <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you now think that it was a great event and it should be repeated: we may do so. <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Suggestions, critizism and remarks are collected on the <a href="http://wiki.openttd.org/index.php/Talk:World_Wide_OpenTTD_Game_Day/2" onclick="pageTracker._trackPageview('/outgoing/wiki.openttd.org/index.php/Talk_World_Wide_OpenTTD_Game_Day/2?referer=');">corresponding wiki page</a>. Please add your observations and comments there &#8211; they may help to improve things the next time <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<img src="http://blog.openttdcoop.org/files/pictures/Global%20Warming%20Inc.%2C%2017.%20Aug%202030.png" width="400" height="260" alt="Metropolitan area" title="Metropolitan area" /></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Announcement: wwOTTDgd #2 on 12th July</title>
		<link>http://blog.openttdcoop.org/2008/07/04/announcement-wwottdgd-2-on-12th-july/</link>
		<comments>http://blog.openttdcoop.org/2008/07/04/announcement-wwottdgd-2-on-12th-july/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 18:09:17 +0000</pubDate>
		<dc:creator>planetmaker</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[wwottdgd]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/?p=418</guid>
		<description><![CDATA[Previous posts, both here and in the tt-forums or even the OpenTTD wiki already spread the rumour that there might happen a second world wide OpenTTD gaming day. Finally the vote for a date has been closed and the decision is quite clear: the majority of people prefer 12th July as the date for wwottdgd, [...]]]></description>
			<content:encoded><![CDATA[<p>Previous posts, both <a href="http://blog.openttdcoop.org/2008/05/17/dev-server-alpha-test-of-wwottdgd-patch/">here</a> and in the <a href="http://www.tt-forums.net/viewtopic.php?f=29&#038;t=37878" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=29_038_t=37878&amp;referer=');">tt-forums</a> or even the <a href="http://wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day/2" onclick="pageTracker._trackPageview('/outgoing/wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day/2?referer=');">OpenTTD wiki</a> already spread the rumour that there might happen a second world wide OpenTTD gaming day. Finally the vote for a date has been closed and the decision is quite clear: the majority of people prefer <strong>12th July</strong> as the date for wwottdgd, server will be open for joining from approx. 7am UTC (9am CEST) onwards.<br />
<embed src="http://www.openttdcoop.org/files/pictures/misc/wwottdgd.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="500" height="60" play="true" loop="true" quality="high" allowscriptaccess="never" allownetworking="internal"></embed><br />
<span id="more-418"></span><br />
The general idea behind the world wide OpenTTD gaming day is to allow up to 55 clients playing on a single server in a single game simultaneously, making OpenTTD into a real multiplayer environment, both competitive and cooperative. The scenario we will provide is a map with a central island , surrounded by six peninsulas. Each of these regions is the home to one distinct company. Industries are distributed such that each company can make a good start, but for further expansion cooperation with other companies is required. Cooperation? Yes &#8211; the version of OpenTTD we prepare for this even  will allow you to use the tracks and stations of other companies for a fee! Besides the possibility to use the <a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=37455" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=37455&amp;referer=');">infrastructure</a> of other companies, there is a range of other playing enhancements:</p>
<ul>
<li>special wwOTTDgd NewGRF </li>
<li><a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=33418&#038;st=0&#038;sk=t&#038;sd=a&#038;start=60" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=33418_038_st=0_038_sk=t_038_sd=a_038_start=60&amp;referer=');">closing of airports </a></li>
<li><a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=37298" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=37298&amp;referer=');">quick goto patch</a> </li>
<li><a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=36964&#038;p=691510#p691510" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=36964_038_p=691510_p691510&amp;referer=');">build fastest bridge holing Ctrl </a></li>
<li><a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=37203" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=37203&amp;referer=');">filter vehicles by cargo</a> </li>
<li><a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=30960" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=30960&amp;referer=');">distant join stations</a> </li>
<li><a href="http://bugs.openttd.org/task/1884" onclick="pageTracker._trackPageview('/outgoing/bugs.openttd.org/task/1884?referer=');">building rivers ingame</a> </li>
<li>automatically join the company you were in last time </li>
</ul>
<p>A complete overview of patches can be found in the <a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=37547" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=37547&amp;referer=');">thread in the dev section</a>, though some modifications still might be done.</p>
<p>Interested? Then have a look at the <a href="http://wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day/2#Teams" onclick="pageTracker._trackPageview('/outgoing/wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day/2_Teams?referer=');">wiki page</a>, maybe team up with a bunch of friends and sign up for one of the companies! Stay tuned for further updates and join <a href="irc://irc.oftc.net/wwottdgd">#wwottdgd</a> on 12th July.</p>
<p>Download links for pre-compiled binaries will be provided on that day, so all you got to do is download, fire up and join our special wwottdgd server. Contact us on IRC or post in the <a href="http://www.tt-forums.net/viewtopic.php?f=29&#038;t=37878" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=29_038_t=37878&amp;referer=');">tt-forums thread</a> if you have questions.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dev-Server: alpha test of wwottdgd patch</title>
		<link>http://blog.openttdcoop.org/2008/05/17/dev-server-alpha-test-of-wwottdgd-patch/</link>
		<comments>http://blog.openttdcoop.org/2008/05/17/dev-server-alpha-test-of-wwottdgd-patch/#comments</comments>
		<pubDate>Sat, 17 May 2008 17:20:52 +0000</pubDate>
		<dc:creator>planetmaker</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[wwottdgd]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/?p=334</guid>
		<description><![CDATA[Quite some time passed since the last (and first) World wide OpenTTD game day was celebrated. As on most accounts it was a very nice and joyfull experience, we decided to make steps forward to a next experience of that kind: Up to 55 players playing on a single map in different companies with the [...]]]></description>
			<content:encoded><![CDATA[<p>Quite some time passed since the last (and first) <a href="http://wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day" onclick="pageTracker._trackPageview('/outgoing/wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day?referer=');">World wide OpenTTD game day</a> was celebrated. As on most accounts it was a very nice and joyfull experience, we decided to make steps forward to a next experience of that kind: Up to 55 players playing on a single map in different companies with the possibility to share infrastructure for a price with other companies.<br />
<embed src="http://www.tt-forums.net/download/file.php?id=91084" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="500" height="60" play="true" loop="true" quality="high" allowscriptaccess="never" allownetworking="internal"></embed><br />
<span id="more-334"></span><br />
Quite a number of the required features are not in trunk so far, but available as patches. While it&#8217;s feasable to merge them, it&#8217;s far from easy to test this integrated patch as a whole for stability. We&#8217;d like to invite you to join us on our <a href="http://www.openttdcoop.org/wiki/Dev_Server" onclick="pageTracker._trackPageview('/outgoing/www.openttdcoop.org/wiki/Dev_Server?referer=');">development server</a>, play there and help us stress test the new <a href="http://www.tt-forums.net/download/file.php?id=91075" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/download/file.php?id=91075&amp;referer=');">wwottdgd patch</a> for stability on multiplayer. See also the related <a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=37547&#038;p=689865#p689865" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=37547_038_p=689865_p689865&amp;referer=');">forum thread</a>, the <a href="http://wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day" onclick="pageTracker._trackPageview('/outgoing/wiki.openttd.org/index.php/World_Wide_OpenTTD_Game_Day?referer=');">wiki page</a> on <a href="http://wiki.openttd.org" onclick="pageTracker._trackPageview('/outgoing/wiki.openttd.org?referer=');">openttd.org</a> and the related discussion about <a href="http://wiki.openttd.org/index.php/Talk:World_Wide_OpenTTD_Game_Day/2" onclick="pageTracker._trackPageview('/outgoing/wiki.openttd.org/index.php/Talk_World_Wide_OpenTTD_Game_Day/2?referer=');">settings for the next wwottdgd</a> game.</p>
<p>If you&#8217;re interested in contributing patches or grf, please do so and contact us on <a href="irc://irc.oftc.net/wwottdgd">IRC (#wwottdgd)</a> or <a href="irc://irc.oftc.net/openttdcoop">#openttdcoop</a> and add to the discussion on the forum and / or the wiki pages mentioned above.</p>
<p>Thanks to LordAzamath for the nice banner!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.openttdcoop.org/2008/05/17/dev-server-alpha-test-of-wwottdgd-patch/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>http://openttdcoop.myminicity.com/</title>
		<link>http://blog.openttdcoop.org/2008/02/27/httpopenttdcoopmyminicitycom/</link>
		<comments>http://blog.openttdcoop.org/2008/02/27/httpopenttdcoopmyminicitycom/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 14:57:01 +0000</pubDate>
		<dc:creator>Mucht</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Off-Topic]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/?p=282</guid>
		<description><![CDATA[

Join our small town #openttdcoop, located in the heartlands of the United Kingdom  
Update:
Some of us should visit http://openttdcoop.myminicity.com/ind instead. It is the next level.
Update 2:
Level three is now unlocked, please use: http://openttdcoop.myminicity.com/tra to improve our transport network.
Update 3:
I installed a little plugin which automatically generates the best link to trigger and also shows [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://openttdcoop.myminicity.com/" class="image-link" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.myminicity.com/?referer=');"><img class="left" src="http://blog.openttdcoop.org/files/pictures/misc/myminicity.png" width="400" height="377" alt="#openttdcoop.org @ myminicity.com" title="#openttdcoop.org @ myminicity.com" /></a><br />
<br class="clear" /><br />
Join our small town <a href="http://openttdcoop.myminicity.com/" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.myminicity.com/?referer=');">#openttdcoop</a>, located in the heartlands of the United Kingdom <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><strong>Update:</strong><br />
Some of us should visit <a href="http://openttdcoop.myminicity.com/ind" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.myminicity.com/ind?referer=');">http://openttdcoop.myminicity.com/ind</a> instead. It is the next level.<br />
<strong>Update 2:</strong><br />
Level three is now unlocked, please use: <a href="http://openttdcoop.myminicity.com/tra" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.myminicity.com/tra?referer=');">http://openttdcoop.myminicity.com/tra</a> to improve our transport network.<br />
<strong>Update 3:</strong><br />
I installed a little plugin which automatically generates the best link to trigger and also shows you our stats (thx Doke for the XML link).</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.openttdcoop.org/2008/02/27/httpopenttdcoopmyminicitycom/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>YAPP &#8211; Yet Another PBS Patch</title>
		<link>http://blog.openttdcoop.org/2008/02/06/yapp-yet-another-pbs-patch/</link>
		<comments>http://blog.openttdcoop.org/2008/02/06/yapp-yet-another-pbs-patch/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 21:56:05 +0000</pubDate>
		<dc:creator>Osai</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[OpenTTD]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/?p=272</guid>
		<description><![CDATA[Since a few days a nice patch is discussed at the tt-forums. It is another try to implement PBS in OpenTTD. The first idea of PBS is almost three years old. The old PBS was only supported by NPF (the old &#8216;new-pathfinder&#8217;) and since YAPF became the common standard the development was not continued.
We are [...]]]></description>
			<content:encoded><![CDATA[<p>Since a few days a nice <a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=36107" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=36107&amp;referer=');">patch is discussed</a> at the tt-forums. It is another try to implement PBS in OpenTTD. The <a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=14154" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=14154&amp;referer=');">first idea of PBS</a> is almost three years old. The old PBS was only supported by NPF (the old &#8216;new-pathfinder&#8217;) and since YAPF became the common standard the development was not continued.<br />
We are currently running a dev server with YAPP (r12062M)<br />
<b><span style="color: green;">IP: dev.openttdcoop.org:3982</span></b><br />
You can find the password at our irc channel: <a href="irc://irc.oftc.net/openttdcoop.dev">#openttdcoop.dev</a> @ irc.oftc.net<br />
<img src="http://blog.openttdcoop.org/files/pictures/dev_yapp.png" width="400" height="240" alt="YAPP" title="YAPP" /></p>
<p>This new patch looks really promising. The code is clean and fits to the standard openttd developers prefer. Now, lets have a look at the details. <span id="more-272"></span></p>
<blockquote><p>
<strong>Features:</strong></p>
<ul>
<li>Works with NPF and YAPF.</li>
<li>Implements a signal system similar to the one Tekky described (without real bi-di tracks).</li>
<li>Is fully backwards compatible, normal and PBS signals can be used in parallel.</li>
<li>Can colour the reserved paths.</li>
<li>No known bugs   (well, unknown bugs on the other hand&#8230;)</li>
</ul>
</blockquote>
<h2>Installation</h2>
<p>Either you are able to compile the game or you can use <a href="http://www.tt-forums.net/viewtopic.php?f=33&#038;t=31823" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=33_038_t=31823&amp;referer=');">BuildOTTD</a> (Windows only).</p>
<blockquote><p>svn co -r 12062 svn://svn.openttd.org/trunk openttd-yapp<br />
cd openttd-yapp<br />
curl -L http://www.tt-forums.net/download/file.php?id=85483 > yapp.patch<br />
patch -p0 -i yapp.patch<br />
./configure &#038;&#038; make</p></blockquote>
<p>If you want to activate the highlighted tracks, start OpenTTD with:<br />
./openttd <strong>-d pbs=2</strong> or use the console command (^) <strong>debug_level pbs=2</strong></p>
<p>Please check <a href="http://www.tt-forums.net/viewtopic.php?p=662186#p662186" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?p=662186_p662186&amp;referer=');">Michi_cc&#8217;s post</a> as well and join our <a href="http://www.openttdcoop.org/wiki/Dev_Server" onclick="pageTracker._trackPageview('/outgoing/www.openttdcoop.org/wiki/Dev_Server?referer=');">Dev-Server</a></p>
<p>So far the patch is pretty stable in multiplayer.</p>
<h2>Download pre-compiled Version</h2>
<ul>
<li>Win32: <a href="http://www.openttdcoop.org/files/downloads/dev/OpenTTD_r12062-pbs_win32.zip" onclick="pageTracker._trackPageview('/outgoing/www.openttdcoop.org/files/downloads/dev/OpenTTD_r12062-pbs_win32.zip?referer=');">OpenTTD_r12062-pbs_win32.zip</a> (2,2MB)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.openttdcoop.org/2008/02/06/yapp-yet-another-pbs-patch/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>Playing together with 50 guys on the same server</title>
		<link>http://blog.openttdcoop.org/2007/10/14/playing-together-with-50-guys-on-the-same-server/</link>
		<comments>http://blog.openttdcoop.org/2007/10/14/playing-together-with-50-guys-on-the-same-server/#comments</comments>
		<pubDate>Sun, 14 Oct 2007 02:34:23 +0000</pubDate>
		<dc:creator>Ammler</dc:creator>
				<category><![CDATA[Off-Topic]]></category>
		<category><![CDATA[OpenTTD]]></category>
		<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/10/14/playing-together-with-50-guys-on-the-same-server/</guid>
		<description><![CDATA[Wouldn&#8217;t that be a cool thing to try?

dihedral and me talked about that and we came to the idea to make a &#8220;World Wide OpenTTD Game Day&#8221;. So, we are searching for a day where most people are online and we all should try to play together.
 But first we like to see, if that [...]]]></description>
			<content:encoded><![CDATA[<p>Wouldn&#8217;t that be a cool thing to try?</p>
<p><a href="http://openttdcoop.ppcis.org/ammler/55clients.png" title="open image in full screen" target="_blank" class="image-link" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.ppcis.org/ammler/55clients.png?referer=');"><img src="http://openttdcoop.ppcis.org/ammler/55clients.png" title="Screen from servers.openttd.org" alt="Screen from servers.openttd.org" width="500" /></a></p>
<p>dihedral and me talked about that and we came to the idea to make a &#8220;World Wide OpenTTD Game Day&#8221;. So, we are searching for a day where most people are online and we all should try to play together.</p>
<p><span id="more-238"></span> But first we like to see, if that is technical possible, so we ask you to join the beta server with as many clients as you can. Here is a little howto for joining:</p>
<ol>
<li><a href="http://nightly.openttd.org/wwottdgd/files/" onclick="pageTracker._trackPageview('/outgoing/nightly.openttd.org/wwottdgd/files/?referer=');">Download your nightly here</a></li>
<li>Downloadd our <a href="http://openttdcoop.ppcis.org/wiki/index.php/GRF" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.ppcis.org/wiki/index.php/GRF?referer=');">GRF Pack</a></li>
<li>you should be ready to join</li>
</ol>
<p>Related links:</p>
<ul>
<li><a href="http://openttd.dihedral.de/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/openttd.dihedral.de/?referer=');">http://openttd.dihedral.de/</a></li>
<li><a href="http://www.tt-forums.net/viewtopic.php?f=29&amp;t=34429" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?f=29_amp_t=34429&amp;referer=');">http://www.tt-forums.net/viewtopic.php?f=29&amp;t=34429</a></li>
<li><a href="http://www.openttd.org/server_detail.php?id=7318" onclick="pageTracker._trackPageview('/outgoing/www.openttd.org/server_detail.php?id=7318&amp;referer=');">http://www.openttd.org/server_detail.php?id=7318</a></li>
<li><a href="irc://irc.oftc.net/wwottdgd">irc://irc.oftc.net/wwottdgd</a></li>
</ul>
<p>Please join and enjoy playing with many-many others. <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><img src="http://dan-masek.eu/ottd/ottd_info_mozart.ammler.ch_3982_de.png" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.openttdcoop.org/2007/10/14/playing-together-with-50-guys-on-the-same-server/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Patch: Train Collision Cache</title>
		<link>http://blog.openttdcoop.org/2007/06/07/patch-train-collision-cache/</link>
		<comments>http://blog.openttdcoop.org/2007/06/07/patch-train-collision-cache/#comments</comments>
		<pubDate>Thu, 07 Jun 2007 21:51:08 +0000</pubDate>
		<dc:creator>Osai</dc:creator>
				<category><![CDATA[OpenTTD]]></category>
		<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/06/07/patch-train-collision-cache/</guid>
		<description><![CDATA[stillunknown created an awesome patch which reduces the CPU usage quite a bit. The idea is to reduce the train collision checks with a sort of cache instead of a an on-going loop (details @ tt-forums).
Tonight we did some tests how this patch affects the game and it is quite impressing. I don&#8217;t want to [...]]]></description>
			<content:encoded><![CDATA[<p>stillunknown created an awesome patch which reduces the CPU usage quite a bit. The idea is to reduce the train collision checks with a sort of cache instead of a an on-going loop (<a href="http://www.tt-forums.net/viewtopic.php?t=32319" onclick="pageTracker._trackPageview('/outgoing/www.tt-forums.net/viewtopic.php?t=32319&amp;referer=');">details @ tt-forums</a>).<br />
Tonight we did some tests how this patch affects the game and it is quite impressing. I don&#8217;t want to say this is was a real performance test, but we checked the CPU load with a patched and an unpatched version of OpenTTD (r10048). My local machine was used as the server (PPC G5 2GHz) and as references we used Public Server <a href="http://openttdcoop.ppcis.org/wiki/index.php/PublicServer:Archive_-_Games_01_-_10#gameid_09" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.ppcis.org/wiki/index.php/PublicServer_Archive_-_Games_01_-_10_gameid_09?referer=');">Game #09</a> and <a href="http://openttdcoop.ppcis.org/wiki/index.php/PublicServer:Archive_-_Games_31_-_40#gameid_34" onclick="pageTracker._trackPageview('/outgoing/openttdcoop.ppcis.org/wiki/index.php/PublicServer_Archive_-_Games_31_-_40_gameid_34?referer=');">Game #34</a>.</p>
<p>The Results (vary with network layout, amount of trains and so on):<br />
<small>cpu usage in percent</small><br />
Game#34: w/o patch: ~45%; patched: ~40% (~700 trains)<br />
Game#09: w/o patch: ~67%; patched: ~50% (~1300 trains)</p>
<p>Especially games with a big mainline loop profit from this great patch.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.openttdcoop.org/2007/06/07/patch-train-collision-cache/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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