Copyright and licenses: permission to … what actually?


From time to time licenses and copyright are discussed again when it comes to find a license for some collaborative work, in the (O)TTD(P) domain mostly when it comes to NewGRFs.

The idea for this article was born back when there was the big discussion about the future license of OpenGFX. At that time there wasn’t even the now well-established online content service of OpenTTD, BaNaNaS, nor was there the DevZone.

In that time (late 2008) we, mostly dihedral and myself, tried to come up with a NewGRF collection which can be freely distributed. The #openttdcoop grfpack is similar to this, so is BaNaNaS now – though both in principle only require that they themselves may distribute the NewGRFs they offer. Thus the right to re-distribute a NewGRF found on BaNaNaS or in the #openttdcoop grfpack is not automatically granted. We contacted many NewGRF authors and asked them to attach a free license to their NewGRFs (most didn’t have any license back then).
Though the initial motivation, ease to extend the #openttdcoop grfpack, is now obsoleted by BaNaNaS in a convenient way, all the arguments exchanged back then remain valid. We read a lot of licenses and had a lot of license discussions with various people. Further, even though copyright is a tedious and boring topic for most people (including myself), copyright and license issues don’t and didn’t get better or easier during the last years.
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Advanced Building Revue 07: Stations

Building stations is one of the most essential things in OpenTTD. To build a station doesn’t require any experience (besides knowing which button to press), although construction of a station that works perfectly requires some deeper and in under-rated amount of knowledge. The point of this article isn’t in showing all possibilities how to make a station, but it should note as many things as possible in terms of what to consider when building a station and also, talking about signalling styles which are sadly almost ignored. Here I present to you, ABR07: Stations.
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OSQC the follow up … at last

It has been way to long, but here it is the second OpenTTDCoop Scenario Quest Competition. In the scenario file you’ll find the goals for this map. Deadline to submit the game is August 31st 23:59 CEST. Submitting can be done by raising an issue at the OTTD Dev Zone under category OSQC. Judgement will be done by members of OTTD.
OSQC 2010 - 01
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Efficient stations and tight packed train streams

This is about efficiency and dealing with OpenTTD quirks, about achieving maximum throughput with minimal line width, about optimization and simple yet effective #openttdcoop style magic… basically, it’s about things I like and which make me come back to this game over and over again ;o)

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New versions of OpenGFX and OpenSFX

Hello folks,

as of today a new version of the free graphics base set OpenGFX (0.1.0-alpha6) and a first version of the free sound base set OpenSFX (0.1.0-alpha1) have been released and are available from bananas or the #openttdcoop devzone.
tropical OpenGFX scene

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