Advanced Building Revue 13: Self Regulating Stations II

Self-regulating Stations are one of the most insteresting stations known throughout OTTD. The purpose and design of such station may differ, but in general they make sure the self-regulating trains get fully loaded. This article will address the constructions and designs of Self-regulating stations, their limitations, and how this might be improved by building Asynchronous Self-regulating Stations – some preliminary concepts of Asynchronous Self-regulating stations will illuminate this topic, as well. Additionally, some of the newer Self-regulating Transfer stations are also included, as these stations act very similar to asynchronous stations. Here, some different designs will be shown, how is dealt with different features and the noteworthy exeptionalities.

If you are unfamiliar with Self-Regulating Networks (SRNW), then I advise to read Wiki – SRNW & ABR:09 – Self-regulating Stations I, prior to this article.

 

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Train Servicing and Autoreplace

When you play a standard game of OpenTTD through the years, then autoreplacing comes into play. As a bit of a hidden feature, autoreplacing is influenced by some Servicing settings which can change the way how autoreplacing works a lot. In this short article I will try to show you why and how to adjust your settings for best results.

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ProZone open to public

Dear fellow cooperators,
we would like to proudly present to you our newest move, making ProZone the home of Finalizing and later stages of Public Server games.


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Creating Maps

You press Generate and done.

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Fun with NoCarGoal

This is a play experience report with Zuu’s NoCarGoal game script which sets the goal to deliver a fixed amount X of one, two or three cargos withing a given timeframe (winning bronze, silver or gold medal respectively). Cargos are chosen randomly upon startup.

Goal for run2

Goal for NoCarGoal run 2

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