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	<title>Comments on: Searching for limits &#8211; 2000 trains</title>
	<atom:link href="http://blog.openttdcoop.org/2007/11/24/searching-for-limits/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/</link>
	<description>The #openttdcoop and OpenTTD Blog</description>
	<lastBuildDate>Thu, 26 Aug 2010 19:10:13 +0000</lastBuildDate>
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		<title>By: DJ Nekkid/7of9</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-2/#comment-1158</link>
		<dc:creator>DJ Nekkid/7of9</dc:creator>
		<pubDate>Sun, 02 Dec 2007 21:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1158</guid>
		<description>added a 5th ML now... flow is much smoother (do i smell 20% smoother?:))</description>
		<content:encoded><![CDATA[<p>added a 5th ML now&#8230; flow is much smoother (do i smell 20% smoother?:))</p>
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		<title>By: DJ Nekkid/7of9</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1151</link>
		<dc:creator>DJ Nekkid/7of9</dc:creator>
		<pubDate>Thu, 29 Nov 2007 22:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1151</guid>
		<description>i just had a (sick?) idea, a SML based game, with an odd (1,3,5 etc) number of ML&#039;s, where the center one is the &quot;main&quot; one. This would mean onramps could be put on each side... Gotta experiment with that i think</description>
		<content:encoded><![CDATA[<p>i just had a (sick?) idea, a SML based game, with an odd (1,3,5 etc) number of ML&#8217;s, where the center one is the &#8220;main&#8221; one. This would mean onramps could be put on each side&#8230; Gotta experiment with that i think</p>
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		<title>By: DJ Nekkid/7of9</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1150</link>
		<dc:creator>DJ Nekkid/7of9</dc:creator>
		<pubDate>Thu, 29 Nov 2007 21:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1150</guid>
		<description>yea, i know, it&#039;s getting more and more jammed, and it seems like i would need another ML or two really soon... something that might mean a lot of redesigning junctions and such... might send all trains to depot soon :)</description>
		<content:encoded><![CDATA[<p>yea, i know, it&#8217;s getting more and more jammed, and it seems like i would need another ML or two really soon&#8230; something that might mean a lot of redesigning junctions and such&#8230; might send all trains to depot soon <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: davil</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1149</link>
		<dc:creator>davil</dc:creator>
		<pubDate>Thu, 29 Nov 2007 20:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1149</guid>
		<description>Looks interesting... but I think you might see some troubles when further increasing the traffic, particularly at some of the stations (improve the exits!). And the map seems a little too small for lots of more trains.
Nice work though, keep on building! :-)</description>
		<content:encoded><![CDATA[<p>Looks interesting&#8230; but I think you might see some troubles when further increasing the traffic, particularly at some of the stations (improve the exits!). And the map seems a little too small for lots of more trains.<br />
Nice work though, keep on building! <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: DJ Nekkid/7of9</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1148</link>
		<dc:creator>DJ Nekkid/7of9</dc:creator>
		<pubDate>Thu, 29 Nov 2007 17:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1148</guid>
		<description>http://83.243.128.249/alyd/ottd &lt;-- here it is, the game with the highest number is the newest one</description>
		<content:encoded><![CDATA[<p><a href="http://83.243.128.249/alyd/ottd" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/83.243.128.249/alyd/ottd?referer=');">http://83.243.128.249/alyd/ottd</a> &lt;&#8211; here it is, the game with the highest number is the newest one</p>
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	<item>
		<title>By: DJ Nekkid/7of9</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1145</link>
		<dc:creator>DJ Nekkid/7of9</dc:creator>
		<pubDate>Wed, 28 Nov 2007 11:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1145</guid>
		<description>I&#039;m currently playing a game somewhat like this on a 512^2 map. And this is the most efficient network ive ever created... Im useing a dual pegasus and 6 wagons tho. When the network (well, stations mostly) is optimised, im prolly gonna cheat and let some prims crate max output, and really put it to the test.</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently playing a game somewhat like this on a 512^2 map. And this is the most efficient network ive ever created&#8230; Im useing a dual pegasus and 6 wagons tho. When the network (well, stations mostly) is optimised, im prolly gonna cheat and let some prims crate max output, and really put it to the test.</p>
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	<item>
		<title>By: Sedontane</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1132</link>
		<dc:creator>Sedontane</dc:creator>
		<pubDate>Sun, 25 Nov 2007 17:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1132</guid>
		<description>WWooooo amazing - I was aiming to do this myself but I discovered that I never had the patience to do so!</description>
		<content:encoded><![CDATA[<p>WWooooo amazing &#8211; I was aiming to do this myself but I discovered that I never had the patience to do so!</p>
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		<title>By: Mucht</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1127</link>
		<dc:creator>Mucht</dc:creator>
		<pubDate>Sat, 24 Nov 2007 20:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1127</guid>
		<description>Great article!</description>
		<content:encoded><![CDATA[<p>Great article!</p>
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	<item>
		<title>By: davil</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1125</link>
		<dc:creator>davil</dc:creator>
		<pubDate>Sat, 24 Nov 2007 18:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1125</guid>
		<description>The shifters were placed were I found them useful, so there is no explicit system behind them.  I was also limited to towns that were not angry because of all the terraforming :-)
Placing the shifters always depends on how many trains actually merge at the given place.

Thanks Osai, the upload limit was a bit too small. The performance is an issue that makes it impossible at the moment to do something like this in a huge coop game. I think one could find a few players with fast computers and make it a closed MP game though.</description>
		<content:encoded><![CDATA[<p>The shifters were placed were I found them useful, so there is no explicit system behind them.  I was also limited to towns that were not angry because of all the terraforming <img src='http://blog.openttdcoop.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Placing the shifters always depends on how many trains actually merge at the given place.</p>
<p>Thanks Osai, the upload limit was a bit too small. The performance is an issue that makes it impossible at the moment to do something like this in a huge coop game. I think one could find a few players with fast computers and make it a closed MP game though.</p>
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	<item>
		<title>By: Osai</title>
		<link>http://blog.openttdcoop.org/2007/11/24/searching-for-limits/comment-page-1/#comment-1122</link>
		<dc:creator>Osai</dc:creator>
		<pubDate>Sat, 24 Nov 2007 14:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.openttdcoop.org/2007/11/24/searching-for-limits/#comment-1122</guid>
		<description>Yes, It&#039;s really nice. On my PPCG5 2,0GHz it is almost a slideshow, but it is still acceptable. In MP I&#039;d probably loose connection.
I transferred the savegame + 1 screenshot to this server to make them existing as long as this website will exist.</description>
		<content:encoded><![CDATA[<p>Yes, It&#8217;s really nice. On my PPCG5 2,0GHz it is almost a slideshow, but it is still acceptable. In MP I&#8217;d probably loose connection.<br />
I transferred the savegame + 1 screenshot to this server to make them existing as long as this website will exist.</p>
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